The Zack Fair Card Illustrates That Magic's Universes Beyond Are Capable of Telling Emotional Narratives.

A major element of the appeal within the *Final Fantasy* Universes Beyond release for *Magic: The Gathering* lies in the way countless cards depict well-known tales. Take for instance Tidus, Blitzball Star, which offers a snapshot of the character at the outset of *Final Fantasy 10*: a renowned professional athlete whose signature move is a fancy shot that pushes a defender aside. The abilities mirror this perfectly. This type of storytelling is prevalent throughout the complete Final Fantasy offering, and not all fun and games. Some are somber callbacks of sad moments fans still mull over years after.

"Powerful narratives are a central element of the Final Fantasy series," noted a senior game designer involved with the project. "They created some general rules, but in the end, it was largely on a card-by-card level."

Even though the Zack Fair card is not a top-tier card, it stands as one of the collection's most elegant pieces of narrative design by way of rules. It skillfully captures one of *Final Fantasy 7*'s most pivotal dramatic moments with great effect, all while leveraging some of the product's central systems. And even if it steers clear of spoiling anything, those who know the story will instantly understand the meaning within it.

The Card's Design: Story Through Gameplay

At a cost of one mana of white (the hue of heroes) in this set, Zack Fair enters with a base stat line of 0/1 but comes into play with a +1/+1 marker. By spending one generic mana, you can destroy the card to bestow another ally you control protection from destruction and transfer all of Zack’s counters, plus an artifact weapon, onto that target creature.

This design paints a scene FF fans are extremely familiar with, a moment that has been revisited throughout the years — in the classic *FF7*, *Crisis Core*, and even alternate-timeline versions in *FF7 Remake*. But somehow it lands just as hard here, communicated entirely through rules text. Zack makes the ultimate sacrifice to save Cloud, who then takes up the Buster Sword as his own.

The Context of the Scene

For context, and consider this your *FF7* spoiler alert: Years before the primary events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. After extended experimentation, the friends manage to escape. Throughout this period, Cloud is delirious, but Zack makes sure to look after his friend. They eventually reach the edge outside Midgar before Zack is gunned down by forces. Left behind, Cloud then takes up Zack’s Buster Sword and assumes the persona of a first-class SOLDIER, setting the stage for the start of *FF7*.

Simulating the Legacy on the Tabletop

Through gameplay, the abilities effectively let you reenact this whole event. The Buster Sword appears as a top-tier piece of gear in the collection that requires three mana and gives the wielding creature +3/+2. Thus, with an investment of six mana, you can make Zack into a solid 4/6 with the Buster Sword attached.

The Cloud, Midgar Mercenary also has intentional combo potential with the Buster Sword, enabling you to search your deck for an equipment card. Together, these three cards unfold in this way: You cast Zack, and he gets the +1/+1 counter. Then you cast Cloud to pull the Buster Sword out of your deck. Then you cast and attach it to Zack.

Because of the design Zack’s sacrifice ability is worded, you can technically use it during combat, meaning you can ā€œinterceptā€ an attack and trigger it to prevent the attack entirely. Therefore, you can perform this action at a key moment, moving the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a powerful 6/4 that, whenever he strikes a player, lets you pull extra cards and play two spells at no cost. This is precisely the kind of experience alluded to when talking about ā€œnarrative impactā€ — not explaining the scene, but letting the mechanics evoke the memory.

Beyond the Obvious Combo

But the narrative here is oh-so-delicious, and it extends beyond just Zack and Cloud. The Jenova card appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This in a way suggests that Zack’s starting +1/+1 token is, symbolically, the SOLDIER conditioning he underwent, which included experimentation with Jenova cells. It's a subtle connection, but one that implicitly connects the whole SOLDIER program to the +1/+1 counter ecosystem in the expansion.

The card doesn't show his end, or Cloud’s breakdown, or the rain-soaked bluff where it all ends. It isn't necessary. *Magic* allows you to relive the moment personally. You make the sacrifice. You transfer the sword on. And for a brief second, while engaged in a strategy game, you remember why *Final Fantasy 7* continues to be the most impactful game in the series for many fans.

Mallory Bell
Mallory Bell

Elara is a science writer and astronomer with a passion for unraveling cosmic mysteries and sharing insights with readers worldwide.